The Howling Gorge 5E

The Howling Gorge 5E

The Howling Gorge 5E

Designed for characters of levels 3-5, this grim saga involves them being drawn into a mystical saga to retrieve a mystical blade.

Overview

Embark on a journey to the foreboding Ironspike Mountains, where echoes of the past stir in the form of howls through the winds and the shadows of ancient spirits linger. In this adventure, heroes will explore the haunted realms of a tormented warlord whose spirit is bound to his legendary blade, stirring storms and distress in the quaint village of Galespire.

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The Unquiet Stone 5E

The Unquiet Stone 5E Adventure

The Unquiet Stone 5E

A recent earthquake has unearthed a standing stone inscribed with cryptic Ogham inscriptions, unleashing an ancient curse.

Overview

The Unquiet Stone is an adventure for 4 to 6 characters of levels 5 to 7, divided into three parts. In Part I, the characters arrive in Dunshelm and investigate the village and its surroundings to uncover the truth behind the supernatural disturbances. In Part II, they travel into the wilderness to forge alliances with reclusive factions connected to the secret history of the county. In Part III, the characters trace the curse back to its origin in an ancient crypt containing the bound spirit of Abhartach, a legendary undead tyrant, and confront it in a final battle to save Dunshelm.

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The Tower of Fools 5E

The Tower of Fools 5E

The Tower of Fools 5E

A 5E adventure designed for a party of 4-6 characters at level 10.

Overview

Nestled in the forgotten lands lies the Tower of Fools, an arcane structure born from the fractured psyche of Eilram the Enlightened. This mysterious Tower is a testament to Eilram’s descent from a respected wizard into a recluse, consumed by the Codex of Infinite Mysteries. The Tower, with its twisting corridors and enigmatic puzzles, beckons characters to unravel its secrets and explore the depths of a mind consumed by arcane knowledge.

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Plague of Kettlebrook 5E

Plague of Kettlebrook 5E

Plague of Kettlebrook 5E

A 5th Edition One-Shot Adventure set in a Grim & Perilous World for 4-6 characters, levels 3-5.

Overview

In the once-thriving Kettlebrook, a shadow of desolation now looms. The windmill, once the village’s pride, stands silent following the miller’s enigmatic vanishing. This marked the onset of a series of calamities: a sinister plague ravaging the populace and monstrous beings emerging in the neighboring forest. Desperate for salvation, the villagers call upon characters to liberate them from their plight. 

This one-shot adventure, brimming with suspense, mystery, and exhilarating combat, seamlessly weaves into any 5th edition campaign or stands alone as a captivating experience.

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The Labyrinth of Fate 5E

The Labyrinth of Fate 5E

The Labyrinth of Fate 5E

Explore the Misty Forest’s depths, unveiling the Labyrinth of Fate in this 5E adventure for 4-6 characters level 3.

Overview

This adventure will lead characters through seven meticulously crafted chambers, each a testament to the ancient Druids’ wisdom and power. Ingenious traps, mysterious guardians, and perplexing riddles fill these hallowed corridors, challenging the minds and grit of those who dare to tread within. 

At the labyrinth’s core lies the fabled Orb of Fate, an artifact of unimaginable potency, said to echo the divine essence of Lunara herself. This sacred relic is the characters’ ultimate objective, and their choices within the labyrinth will shape their journey, unveiling the myriad of secrets and destinies interwoven within the stone and magic of The Labyrinth of Fate.

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The Icebound Keep 5E

The Icebound Keep 5E

The Icebound Keep 5E

An ancient map pointing to an old Keep nestled deep in the frigid expanses northwest of Frostbite Hollow.

Overview

An ancient map discovered in the mine leads to the Icebound Keep, a mysterious castle surrounded by snow and whispers, nestled in the frozen expanses northwest of Frostbite Hollow. It is said to be the remains of a once mighty kingdom, now trapped in eternal winter. This adventure is designed for four to six characters of levels 3 to 5 and takes players on a chilling journey after their triumphant encounter with the Greenstone Abomination.

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The Haunting of Frostbite Hollow 5E

The Haunting of Frostbite Hollow 5e Adventure

The Haunting of Frostbite Hollow 5E

Dive into an eerie one-shot adventure for 3-5 characters of levels 1-3, and uncover the chilling secrets of Frostbite Hollow.

Overview

This one-shot adventure is optimized for three to five players at level 1. Frostbite Hollow seamlessly blends into any setting – a secluded area in a mystical winter realm. Use it as a standalone adventure, or weave it into your larger campaign narrative.

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Vor & Pal: Knights of Chaos 5E

Vor & Pal: Knights of Chaos 5E Adventure

Vor & Pal: Knights of Chaos 5E

Delve into the twin knights Vor & Pal’s corruption, and unveil the mastermind behind it in this thrilling adventure for levels 5-7.

Overview

The city of Goen, once a beacon of prosperity, now trembles under the grip of an insidious force. Joyous laughter and the bustle of commerce have given way to fear and hushed whispers. Designed for a party of four to six adventurers of levels 5-7, this adventure module tasks the players with liberating Goen. The city’s king, Eridon, implores the adventurers to extinguish the threat of his former knights, Vor and Pal. The king is unaware that a more profound, more chilling truth lies behind the fallen knights—a reality that will soon be revealed to the party, taking them from the despair-ridden streets of Goen to the heart of darkness itself.

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The Gem of Life 5E Adventure

The Gem of Life - 5E Adventure for Levels 3-5

The Gem of Life 5E

Set off on a gripping journey to retrieve the Gem of Life, a one-shot adventure for character levels 3-5.

Overview

Welcome to “The Gem of Life” adventure! Within these pages, you will discover everything necessary to embark on this thrilling quest, complete with detailed descriptions of locations, encounters, NPCs and stat blocks, maps, and handouts. 

This adventure also features a scalable system, allowing Game Masters to easily adjust the difficulty and complexity of encounters to suit their players’ preferences and skill levels. Whether you have a party of advanced players or beginners, you can tailor the challenges to ensure an exciting and engaging experience for everyone involved. The scalable system guides modifying creature statistics, making it simple to customize the adventure to fit your party’s level.

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Terror in Ravenswood 5E (Part 2)

Terror in Ravenswood 5E Adventure - Part 2

Terror in Ravenswood 5E (Part 2)

Embark on an epic quest to uncover the secrets of the Curse of the Crimson Moon for players of levels 3-8.

Overview

The adventure begins with the players discovering the Ring of the Crimson Moon after defeating Grommok the Mighty. Upon their return to Ravenswood, Othar, the village older, caution the players about the ring’s cursed nature and advises them to seek Morrigan’s aid. On their way to meet the druidess, the players are ambushed by bandits. Morrigan provides them with the legend of the ring and the scroll’s location once they reach her.

The next objective is to locate the crystal, which is said to be in a specific spot on a map obtained from Grommok’s lair. Once the players find the crystal, they must return to Morrigan to seal the ring within it and toss it through the portal atop Mount Ignaxia. However, the spirit of Thalinar will manifest in physical form, resulting in a final battle.

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