Terror in Ravenswood 5E (Part 2)

An Epic 5e Adventure for Levels 3-8

After discovering the Ring of the Crimson Moon and defeating Grommok the Mighty, adventurers return to Ravenswood, only to learn of the ring’s cursed nature. Othar, the village elder, urges them to seek Morrigan’s help, setting them on a new perilous journey.

Part 1: The Ring of the Crimson Moon

The players must consult Morrigan immediately if one is wearing the ring. She can offer a magical pendant to slow the curse’s effects, making it crucial to seek her aid before the player succumbs to the ring’s influence.

Adventure Hook:

Othar explains the legend of the Ring of the Crimson Moon, crafted by the wizard Thalinar, which now threatens its bearer with corruption. Players must seek Morrigan, a druidess who can guide them in their quest to destroy the ring.

Part 2: Ambush by Bandits

On the Road:

As the players travel through the dense forest, they encounter disoriented travelers who claim to have been attacked by bandits. This side quest, “Lost in the Woods,” provides an opportunity for the players to aid those in need while progressing in their journey.

Part 3: Meeting Morrigan

Morrigan welcomes the players and reveals the ring’s dark history and the ritual needed to destroy it. The adventurers must retrieve the Scroll of the Blood Moon from a temple deep in the forest and then find the Heart of the Earth crystal.

Part 4: Finding the Scroll of the Blood Moon

Temple of the Blood Moon:

  1. Entrance Hall: Players must solve a lunar phase puzzle to unlock the temple’s entrance, engaging them in a test of knowledge and wits.
  2. Chamber of Celestial Harmony: Aligning celestial bodies on a mosaic reveals tokens to unlock the next door, adding a layer of strategy and teamwork.
  3. Starry Path: Stepping on tiles in the correct order to represent the celestial cycle unlocks a hidden key, challenging players’ understanding of the natural world.
  4. Treasury: A Mimic disguised as a chest guards the treasury, providing a classic D&D encounter.
  5. Lunar Phases Puzzle: Lighting torches in the correct lunar sequence unlocks the next door, emphasizing the adventure’s celestial theme.
  6. Obelisk Chamber: Solving riddles inscribed on an obelisk reveals the Scroll of the Blood Moon, rewarding players’ problem-solving skills.

Part 5: The Heart of the Earth Crystal

Pyramid of the Shadow Serpent:

  1. Entrance Hall: Ambushed by giant centipedes, players must navigate this dangerous entryway.
  2. Snake Pit: Crossing a pit filled with venomous snakes tests players’ agility and resourcefulness.
  3. Altar Room: A magical trap releases a swarm of snakes, challenging players’ combat and puzzle-solving skills.
  4. Tomb of the Serpent Queen: A spectral serpent guards the sarcophagus, providing a formidable foe.
  5. Library: Players can find clues and rest here before continuing their journey.
  6. Throne Room: The Lizard Skeleton King rises from his throne to challenge the adventurers.
  7. Amphitheater: Lizardfolk ambush the players, creating an intense combat scenario.
  8. Crystal Chamber: The final encounter with the Shadow Serpent protects the Heart of the Earth Crystal.

Part 6: The Sealing Ritual

At Morrigan’s house, players use the Scroll and crystal to seal the Ring of the Crimson Moon. The ritual culminates in a confrontation with the spirit of Thalinar, testing the players’ resolve.

Part 7: Mount Ignaxia

On the Road:

The journey to Mount Ignaxia is fraught with danger. Players must navigate rugged terrain and face elemental challenges.

  1. Infinite Stairway: An endless spiral staircase symbolizes the final ascent toward their goal.
  2. Earth Elemental Challenges: Players face tremors, animated armors, and an Earth Elemental.
  3. Fire Elemental Challenges: Navigating fiery obstacles, players encounter Magmins, Hell Hounds, and a Fire Elemental.
  4. Water Elemental Challenges: Traversing waterlogged chambers, players face Giant Toads, a Merrow, and a Water Elemental.
  5. Air Elemental Challenges: Overcoming gusts and whirlwinds, players battle Air Mephits, Harpies, and an Air Elemental.

Part 8: The Final Battle

In the Portal Room, players face an illusion of Thalinar. Defeating him in this mind game prepares them for the ultimate task of banishing the ring.

Part 9: Banishing the Ring

Throwing the crystal into the portal breaks the curse, sealing the ring’s power forever. The world is saved, but the adventurers know that their journey continues, with new threats always on the horizon.

Conclusion

“Terror in Ravenswood” offers a thrilling conclusion filled with puzzles, combat, and rich storytelling. This adventure challenges players and rewards their perseverance with a sense of accomplishment and heroism.

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